+button6 : activate button6 (behavior depends on mod) +button5 : activate button5 (behavior depends on mod) +button4 : activate button4 (behavior depends on mod) +button3 : activate button3 (behavior depends on mod) +button16 : activate button16 (behavior depends on mod) +button15 : activate button15 (behavior depends on mod) +button14 : activate button14 (behavior depends on mod) +button13 : activate button13 (behavior depends on mod) +button12 : activate button12 (behavior depends on mod) +button11 : activate button11 (behavior depends on mod) Set g_jetpack_antigravity 0.+button10 : activate button10 (behavior depends on mod) Set g_balance_powerup_strength_selfforce 1.5 Set g_balance_powerup_strength_selfdamage 1.5 Set g_balance_powerup_speed_highspeed 1.5 Set g_balance_powerup_speed_attackrate 0.8 Set g_balance_powerup_invisibility_time 30 Set g_balance_powerup_invisibility_alpha 0.15 Set g_balance_powerup_invincible_takeforce 0.33 Set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken Set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap " Set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime Set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime Set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) Set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava Set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava Set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
Set g_balance_contents_drowndelay 10 // time under water before a player begins drowning Set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage Set g_balance_falldamage_deadminspeed 250 7: forward + circle with (1-r)(2-r) falloff 6: forward + circle with 1-r^2 falloff 4: forward + normal distribution on a plane 3: forward + normal distribution 3D - varies velocity 0: forward + solid sphere (like Quake) - varies velocity Set g_projectiles_newton_style_2_maxfactor 1.5 Set g_projectiles_newton_style_2_minfactor 0.8 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) 1: relative velocity projectiles, "Newtonian " (like Tribes 2) 0: absolute velocity projectiles (like Quake) 2: allow all damage to projectiles normally 1: only self damage or damage from contents or exceptions 0: only damage from contents (lava/slime) or exceptions -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -2: absolutely no damage to projectiles (no exceptions) Set g_weaponspreadfactor 1 "weapon spread multiplier " Set g_weaponforcefactor 1 "weapon force multiplier " Set g_weapondamagefactor 1 "weapon damage multiplier " Set g_weaponratefactor 1 "weapon fire rate multiplier " Set g_weaponspeedfactor 1 "weapon projectile speed multiplier " Set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter Set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN) " Set g_pickup_respawntimejitter_superweapon 10 Set g_pickup_respawntime_initial_random 1 Set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume Set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage " Set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage " Set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage " Set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage " Set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage " Set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage "
Set g_warmup_start_armor 100 "starting values when being in warmup-stage " Set g_warmup_start_health 100 "starting values when being in warmup-stage " Set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator "